Weapons:
Not truly weapons, rocks
will still hurt creatures. Throw rocks at enemies if you have used
up your last dagger, or you lost your sword. You can find rocks in
front of the Correspondence School or by the archery board.
The standard weapon for thieves
and wizards, the dagger is inexpensive and useful. You can
buy many and practice throwing with them, since you can afford to loose
them.
The next step up, a
magic
dagger is especially helpful to the sneaky thief. Shakra will
also sell magic daggers.
The slasher dagger
is the best normal dagger, imbibed with deadly magic to aid it in releasing
the blood of your enemies.
The most dangerous
weapon, dagger or no, you can only find poisoned daggers on assassins
and their masters. After one use the poison will be gone and it will
turn into a regular dagger.
The throwing spear
can be thrown, as its name suggests, and equipped, and can be found in abundance at
the weapon shop and the General's fortress later on in the game.
The spear hardly does
any more damage than the throwing spear, and can only be equipped.
It is the standard weapon of the Silmarian guards.
The barbed spear
is only found in the Magnum game. It can only be thrown but it doesn't
do much damage.
A magic spear is
sturdier than the other two kinds, strong enough to pry things open without
breaking.
The Wurmbane spear
gives out extra damage to dragons and their relatives. The preferred
spear by nine out of ten warriors.
Tridents are used
by the Sea People of Atlantis, so the only way you'll see one is by killing
a triton.
The staff is the prefered
weapon of wizards. The only staff in Silmaria is a magic staff made
when the wizard finds magical wood. Staves can be summoned by the
summon staff spell and disappear when dropped or the wizard goes to sleep
or runs out of mana.
The fine axe is heavier
than other weapons, but it does more damage than the normal sword or spear.
The magic axe can
be found in one of the fishing villages or on General Claudius. I
think it looks pretty cool, too bad it doesn't deal out a lot of damage.
You can only get one
of these the entire game, and it isn't for you. Minotaur axes
are too heavy for humans to fight with, only minotaurs can use them properly.
Once you have it, you'll want to give it to someone who can use it.
Swords are the basic
weapon for fighters. In Dragon Fire, though, swords are at the bottom
of the line.
Elsa uses a magic sword
(unless you give her something else to use). There is more than one
of them so you can purchase one, too.
The ice diamond
sword is cold and deadly, dishing out extra damage to fire based creatures.
The dragon slayer
sword is the penultimate of swords for warriors, plus it makes a nice
gift. If you have another weapon ready, give this one away to a friend,
they'll love it! The dragon slayer does just that, slays dragons.
It gives a bonus against fighting dragons.
Mirroring the purity
of the paladin's soul, the paladin sword burns with a blue flame.
Only available to paladins, a paladin sword can't be sold for extra cash.
The paladin will start out with his paladin sword, gotten from the grave
of the paladin Piotyr in Mordavia.
The bow is only available
to Elsa, so don't try looking for it. You can hex edit one in or
if you play the Elsa game she will start out with one. You need arrows
to use the bow. Equip the bow, click on the arrows and click where
you want them to be shot.
The magic bow is
also only available to Elsa. She will find the bow in the hydra's
cave after you defeat it and take it. There's nothing you can do,
unless you hex edit it in or you play as Elsa. In the Elsa game you
will find the magic bow in the chest in the hydra's cave.
Arrows are the ammunition
used by bows. Since you can't get bows you might as well sell the
arrows to Pholus.
Arrowheads can
be sold back to Pholus for money, though not much. These things are
hard to find, one might say impossible except for a little thing called
a hex-editor. ;)
Spearheads are
found on monsters and can be sold for money. No other use for them
has been found.
Armor:
The thief starts out with
leather
armor, and wizards should buy some since it doesn't impede their spell
casting. Fighters and paladins already have better armor to wear.
Magic leather armor
is the best armor for thieves and wizards. It doesn't make noises
for delicate robberies, but it is strong enough to ward off most blows.
The fighter and paladin starts
off with chain mail armor. Good for resisting attacks, it
isn't for wizards and thieves due to its weight. Magic can't be performed
as well with it on and agility is hampered.
The fighter will want
to buy magic chain armor from Pholus for points. Although
you can find it in the hydra cave, you will not get points unless you buy
it from the weapon smith. Paladins don't get points for it so they
don't need to buy it, they will find it in the chest on hydra island.
Wear a helm to protect
your fighter or paladin from getting his head split open.
Magic helms are
easy to find. Pholus will sell them, the hydra cave has one, and
fighters and paladins can get them as a gift from someone.
Shields are heavy,
so if you are carrying a lot around, sell them or put them in your chest
at the inn. Their weight will sap a hero's stamina quickly.
The ornate shield
is only in the Magnum game.
Only thieves and paladins
can find magic shields. The paladin starts out with Piotyr's
shield and the thieves will find the shield in one of his many excursions.
The general's shield
is the object of the Rite of Conquest. You must find General Claudius
and return with his shield. You can either sell the shield or use
it after the rite is over with.